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Frost Weapons

Frost Weapons Frost Weapons
Description While this mode is active, the caster enchants the party's weapons with frost so that they deal additional cold damage with each melee attack
School Primal Type Mana
Conjuration Fast (1 second) Range Party
Target Type Valid Targets Self
Activation 0 Mana Upkeep 50
Fatigue 5 Cooldown 10
Damage Potential
Prerequisites Magic 18
Required by {chain_children}


Effects

Active Effects

Passive Effects

Learning this ability does not grant additional passive effects.

Threat

Threat describes the amount of hate an action generates on it's target. Abilities that inflict damage always generate threat proportional to the amount of damage dealt.

  • This ability does not generate additional threat.


Role

<darole></darole>

Media

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abilities/spells/frost_weapons.txt · Last modified: 2009/11/05 15:50 (external edit)