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| | Heroic Defense | ||
|---|---|---|---|
| Description | The caster shields an ally with magic, granting bonuses to defense, cold resistance, electricity resistance, fire resistance, nature resistance, and spirit resistance, although at a penalty to fatigue, meaning that the ally's talents or spells will cost more to activate |
||
| School | Creation | Type | Charges |
| Conjuration | Fast (1 second) | Range | Medium (25m) |
| Target Type | Valid Targets | Self or Ally | |
| Activation | 40 Mana | Upkeep | 0 |
| Fatigue | 0 | Cooldown | 10 |
| Damage Potential | |||
| Prerequisites | Magic 20 | ||
| Required by | {chain_children} | ||
Learning this ability does not grant additional passive effects.
Threat describes the amount of hate an action generates on it's target. Abilities that inflict damage always generate threat proportional to the amount of damage dealt.
<darole></darole>