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Spell Might

Spell Might Spell Might
Description While in this mode, the caster overflows with magical energy, making spells more powerful, but expending mana rapidly and suffering a penalty to mana regeneration
School Spirit Type Sustained
Conjuration Fast (1 second) Range Personal
Target Type Valid Targets Self
Activation 0 Mana Upkeep 60 Mana
Fatigue 5 Cooldown 10
Damage Potential
Prerequisites Magic 25
Required by {chain_children}


Effects

* (Caster) Increases Spellpower on caster by (10+(0.1 / Spellpower)). * (Caster) Decreases Mana Regeneration by -4.0 per tick, enough to stop regeneration or even drain it on lower level characters without +mana regen gear.

Synergy Effects

  • If the Animate Dead spell is cast while this ability is active, the resulting animated corpse will be significantly more powerful than a regular:
    • The animated skeleton's level is increased from 75% of the caster's to 90%, resulting in better stats across the board.
    • The animated skeleton will have additional abilities:
      • Weapon and Shield skeletons gain Shield Pummel and a magical weapon.
      • Archery skeletons gain Pinning Shot
      • 2-Handed skeletons gain Threat describes the amount of hate an action generates on it's target. Abilities that inflict damage always generate threat proportional to the amount of damage dealt.
  • This ability does not generate additional threat.


Role

+10 or more Spellpower directly translates in added damage / effect for most spells and is equivalent to spending more than 3 levels worth of attributes on the Magic attribute.

For mages relying on the Animate Dead spell, getting this ability is almost a must due to the much increased power of the animated corpse.

Media

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abilities/spells/spell_might.txt · Last modified: 2009/11/09 09:54 (external edit)