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Aim

Aim Aim
Description The archer carefully places each shot for maximum effect while in this mode
This decreases rate of fire but grants bonuses to attack, damage, armor penetration, and critical
chance
Master Archer further increases these bonuses
Tree Archery Type Mana
Conjuration Medium (2 seconds) Range Personal
Target Type Valid Targets Self
Activation 0 Stamina Upkeep 35
Fatigue 5% Cooldown 10
Damage Potential See Effects.
Prerequisites Dexterity 16
Required by {chain_children}


Effects

  • (User) While active, all ranged attacks are made with +10.0 Attack and +3.0 Armor Penetration.
  • (User) While active, all ranged attacks take 1.5 seconds longer to aim..
  • (User) While active, all ranged attack do 2.0 points more damage.

Synergies

  • The talent Master Archer improves this talent.
    • +5.0 Attack Bonus.
    • +2.0 Armor Penetration Bonus.
    • +1.0 Damage Bonus

Passive Effects

Learning this ability does not grant additional passive effects.

Threat

Threat describes the amount of hate an action generates on it's target. Abilities that inflict damage always generate threat proportional to the amount of damage dealt.

  • Being hit by this ability generates 1 additional threat on the target(s).


Role

There are situations when every hit counts, such as when fighting an heavy armored lieutenant or boss and this is when the Aim talent excels. Fighting normal enemies however, the archer is often better served with firing as many arrows as he can in a short time using Rapid Shot.

Media

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abilities/talents/aim.txt · Last modified: 2009/11/05 15:50 (external edit)