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Arrow of Slaying

Arrow of Slaying Arrow of Slaying
Description The archer generates an automatic critical hit which may slay the target instantly, although high-level targets may be able to ignore the effect
The archer suffers reduced stamina
regeneration for a time
Master Archer adds an extra attack bonus
Tree Archery Type Charges
Conjuration Long (3 seconds) Range Extreme (60m)
Target Type Valid Targets Hostile
Activation 80 Stamina Upkeep 0
Fatigue 0 Cooldown 60
Damage Potential 2x Critical Weapon Damage + bonus (see Effects)
Prerequisites Dexterity 30
Required by {chain_children}


Effects

  • (Attacker) Arrow of Slaying attempts are made with a +5 bonus to Attack.
  • (Attacker) After releasing an Arrow of Slaying, the stamina regeneration of the attacker is reduced by 1.0 for 10.0 seconds.
  • (Target) Successful hits always cause a critical hit with an *2 damage multiplier.
    • Additionally, bonus damage between 1.0x and 2.0x ( 25 * (the level difference between attacker and target -1) squared) is inflicted.
    • Boss Creatures (orange) take only 10% of the bonus damage.
    • Elite Boss Creatures are completely immune to the damage bonus.

Synergies

The talent Master Archer grants the following synergy bonuses:

Passive Effects

Learning this ability does not grant additional passive effects.

Threat

Threat describes the amount of hate an action generates on it's target. Abilities that inflict damage always generate threat proportional to the amount of damage dealt.

  • Being hit by this ability generates 10 additional threat on the target(s).


Role

<darole></darole>

Media

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abilities/talents/arrow_of_slaying.txt · Last modified: 2009/11/05 15:50 (external edit)