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| | Assault | ||
|---|---|---|---|
| Description | The character quickly strikes a target four times, but dealing reduced damage with each hit. If the character has Shield Mastery, the damage from each hit increases. |
||
| Tree | Weapon and Shield | Type | Charges |
| Conjuration | Fast (1 second) | Range | Personal |
| Target Type | Valid Targets | Hostile | |
| Activation | 40 Stamina | Upkeep | 0 |
| Fatigue | n/a | Cooldown | 20 |
| Damage Potential | 4x Weapon Damage. See Effects. | ||
| Prerequisites | Strength 32 | ||
| Required by | {chain_children} | ||
Learning this ability does not grant additional passive effects.
Threat describes the amount of hate an action generates on it's target. Abilities that inflict damage always generate threat proportional to the amount of damage dealt.
Even without shield mastery, Assault deals respectable damage due to the highly increased attack speed during the combo. With all attacks happening at increased armor penetration and attack, it is the perfect ability to use against tough opponents.
Tanks will like the significantly increased threat the ability generates over normal attacks.