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Assault

Assault Assault
Description The character quickly strikes a target four times, but dealing reduced damage with each hit.
If the character has Shield Mastery, the damage from each hit increases.
Tree Weapon and Shield Type Charges
Conjuration Fast (1 second) Range Personal
Target Type Valid Targets Hostile
Activation 40 Stamina Upkeep 0
Fatigue n/a Cooldown 20
Damage Potential 4x Weapon Damage. See Effects.
Prerequisites Strength 32
Required by {chain_children}


Effects

  • (User) Executes a quick 4 attack combo with a +3.0 bonus to Armor Penetration and +8.0 to Attack.
  • (Target) Receives 60% of normal weapon damage with each successful hit.

Synergy Effects

Passive Effects

Learning this ability does not grant additional passive effects.

Threat

Threat describes the amount of hate an action generates on it's target. Abilities that inflict damage always generate threat proportional to the amount of damage dealt.

  • Being hit by this ability generates 7 additional threat on the target(s).


Role

Even without shield mastery, Assault deals respectable damage due to the highly increased attack speed during the combo. With all attacks happening at increased armor penetration and attack, it is the perfect ability to use against tough opponents.

Tanks will like the significantly increased threat the ability generates over normal attacks.


Media

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abilities/talents/assault.txt · Last modified: 2009/11/05 15:50 (external edit)