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Blood Frenzy

Blood Frenzy Blood Frenzy
Description Driven by pain, the reaver gains larger bonuses to damage whenever health decreases
Because this mode also incurs a penalty to health regeneration, the reaver flirts with
death the longer the frenzy persists
Tree Class: Reaver Type Mana
Conjuration Long (3 seconds) Range Personal
Target Type Valid Targets Self
Activation 0 Stamina Upkeep 60
Fatigue 5 Cooldown 60
Damage Potential
Prerequisites Level 16
Required by {chain_children}


Effects

Active Effects

Passive Effects

Learning this ability does not grant additional passive effects.

Threat

Threat describes the amount of hate an action generates on it's target. Abilities that inflict damage always generate threat proportional to the amount of damage dealt.

  • This ability does not generate additional threat.


Role

<darole></darole>

Media

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abilities/talents/blood_frenzy.txt · Last modified: 2009/11/05 15:50 (external edit)