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| | Blood Frenzy | ||
|---|---|---|---|
| Description | Driven by pain, the reaver gains larger bonuses to damage whenever health decreases Because this mode also incurs a penalty to health regeneration, the reaver flirts with death the longer the frenzy persists |
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| Tree | Class: Reaver | Type | Mana |
| Conjuration | Long (3 seconds) | Range | Personal |
| Target Type | Valid Targets | Self | |
| Activation | 0 Stamina | Upkeep | 60 |
| Fatigue | 5 | Cooldown | 60 |
| Damage Potential | |||
| Prerequisites | Level 16 | ||
| Required by | {chain_children} | ||
Learning this ability does not grant additional passive effects.
Threat describes the amount of hate an action generates on it's target. Abilities that inflict damage always generate threat proportional to the amount of damage dealt.
<darole></darole>