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| | Dual Striking | ||
|---|---|---|---|
| Description | When in this mode, the character strikes with both weapons simultaneously Attacks cause more damage, but the character cannot inflict regular critical hits or backstabs |
||
| Tree | Dual Weapon | Type | Mana |
| Conjuration | Fast (1 second) | Range | Personal |
| Target Type | Valid Targets | Self | |
| Activation | 0 Stamina | Upkeep | 50 |
| Fatigue | 5% | Cooldown | 10 |
| Damage Potential | Weapon, never critical. | ||
| Prerequisites | Dexterity 12 | ||
| Required by | {chain_children} | ||
Learning this ability does not grant additional passive effects.
Threat describes the amount of hate an action generates on it's target. Abilities that inflict damage always generate threat proportional to the amount of damage dealt.
Dual striking increases the sustained dps of the attacker, but it's inability to create critical hits or backstabs make it unattractive for rogues and characters specialized in high critical rates.