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Punisher

Punisher Punisher
Description The character makes four quick strikes against a target, dealing normal damage for the first two strikes and generating a critical hit for the third blow and knocking the target over with the final, if it connects. The target may also suffer penalties to attack and defense, or be knocked to the ground.
Tree Dual Weapon Type Charges
Conjuration Fast (1 second) Range Personal
Target Type Valid Targets Hostile
Activation 50 Stamina Upkeep 0
Fatigue 0 Cooldown 40
Damage Potential 3x Weapon damage, 1 guaranteed critical.
Prerequisites Dexterity 28
Required by {chain_children}


Effects

  • (Attacker) Executes a attack combination alternating between weapons, dealing standard weapon damage and a guaranteed critical on the last hit.
  • (Target) has to make physical resistance check modified by attacker's Strength or is subject to
    • -10.0 Attack Penalty for 20.0 seconds.
    • -10.0 Defense Penalty for 20.0 seconds
    • being knocked down, interrupting all activity.

Passive Effects

Learning this ability does not grant additional passive effects.

Threat

Threat describes the amount of hate an action generates on it's target. Abilities that inflict damage always generate threat proportional to the amount of damage dealt.

  • Being hit by this ability generates 9 additional threat on the target(s).


Role

While having no attack or damage bonus, this attack still deals excellent damage due to having 4 quickly chained weapon impacts and some guaranteed criticals.

The final knockdown will interrupt any action the target is taking, however due to being at the end of the attack combo, it is not the best choice when trying to stop a target quickly.

This ability generates a very high amount of threat on the target, so it can be used strategically to draw attention from other party members. Likewise, it makes the ability dangerous for rogue characters…

Media

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abilities/talents/punisher.txt · Last modified: 2009/11/05 15:55 (external edit)