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| | Rapid Shot | ||
|---|---|---|---|
| Description | Speed wins out over accuracy while this mode is active, as the archer fires more rapidly but with a penalty to attack Master Archer increases the rate of fire further still |
||
| Tree | Archery | Type | Mana |
| Conjuration | Medium (2 seconds) | Range | Personal |
| Target Type | Valid Targets | Self | |
| Activation | 0 Stamina | Upkeep | 35 |
| Fatigue | 5% | Cooldown | 30 |
| Damage Potential | Weapon Damage, no critical hits. | ||
| Prerequisites | Dexterity 12 | ||
| Required by | {chain_children} | ||
Learning this ability does not grant additional passive effects.
Threat describes the amount of hate an action generates on it's target. Abilities that inflict damage always generate threat proportional to the amount of damage dealt.
When faced with a significant number of weaker enemies, this ability allows the archer to quickly dispatch them before they get close.
Archers with Pinning Shot are great for suppressing Mages without significant Combat Training, as their rapid attacks will leave the mage unable to channel any spell that has a medium or longer conjuration phase.