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| | Whirlwind | ||
|---|---|---|---|
| Description | The character flies into a whirling dance of death, striking out at surrounding enemies with both weapons Each hit deals normal combat damage |
||
| Tree | Dual Weapon | Type | Charges |
| Conjuration | Fast (1 second) | Range | Personal |
| Target Type | Area of Effect, Sphere (2.5m), Self Centered | Valid Targets | Self |
| Activation | 40 Stamina | Upkeep | 0 |
| Fatigue | 0 | Cooldown | 40 |
| Damage Potential | |||
| Prerequisites | Dexterity 30 | ||
| Required by | {chain_children} | ||
Learning this ability does not grant additional passive effects.
Threat describes the amount of hate an action generates on it's target. Abilities that inflict damage always generate threat proportional to the amount of damage dealt.
<darole></darole>