Dragon Age: Origin's Artificial Intelligence system for the player character and their companions is highly customizable.
There are 3 layers of control that the player may use to micromanage their character's behaviors:
Dragon Age: Origins offers several UI control options that impact how characters behave in game:
The following table summarizes the selectable AI behaviors in game.
| Default | Passive | Aggressive | Ranged | Cautious | Defensive | |
|---|---|---|---|---|---|---|
| Strike back when attacked | Yes | Yes | Yes | Yes | No | Yes |
| Chase enemy when fleeing | Yes | No | Yes | Yes | No | No |
| Start fighting when enemy perceived | No | No | Yes | Yes | No | No |
| Prefer ranged weapons when possible | No | Yes | No | Yes | No | No |
| Prefer melee weapons when possible | No | No | No | No | Yes | No |
| Evade nearby enemies if possible | No | Yes | No | Yes | Yes | No |
| Avoid melee enemies when possible | No | No | No | No | No | No |
| Try to flee Area of effects attacks | Yes | Yes | No | Yes | Yes | No |
AI Tactics are a unique system that allow the player to 'script' parts of their character's AI.
For a detailed explanation of Tactics, please click here