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AI Tactics are a unique system that allow the player to 'script' parts of their character's AI. They add another layer of control and customization on top of AI Behaviors.
Tactics only run on the characters you are currently not controlling. Taking control of a character (or the group by multiselecting) will turn off tactics until control is released.
Tactics are generally quite simple to use, but the interface may appear a bit overwhelming to some.
Please see our Tactics Tutorial for a picture based help on how to get started.
Note that the order of tactics is important. The game will resolve tactics in order, from top to bottom and execute the first tactics that has a true triggering condition.
Characters gain tactics slots as they gain new Levels.
The following table shows the rate of progression.
| Char. Level | Experience | AI Tactics Slots | Spec. Points |
|---|---|---|---|
| 1 | 1 | 2 | |
| 2 | 2001 | 2 | |
| 3 | 4501 | 3 | |
| 4 | 7501 | 3 | |
| 5 | 11001 | 3 | |
| 6 | 15001 | 4 | |
| 7 | 19501 | 4 | +1 |
| 8 | 24501 | 4 | |
| 9 | 30001 | 4 | |
| 10 | 36001 | 5 | |
| 11 | 42501 | 5 | |
| 12 | 49501 | 5 | |
| 13 | 57001 | 5 | |
| 14 | 65001 | 5 | +1 |
| 15 | 73501 | 6 | |
| 16 | 82501 | 6 | |
| 17 | 92001 | 6 | |
| 18 | 102001 | 6 | |
| 19 | 112501 | 6 | |
| 20 | 123501 | 7 | |
| 21 | 135001 | 7 | |
| 22 | 147001 | 7 | |
| 23 | 159501 | 7 | |
| 24 | 172501 | 7 | |
| 25 | 186001 | 7 |
Additionally slots can be unlocked by spending points in the Combat Tactics skill.