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Reavers are genuine terrors, masochists who flirt with their own death in the hopes of ushering in that of their enemies.
When becoming a Reaver, you gain the following benefits:
+1 Constitution
+5 Physical Resistance
As a Reaver you gain access to the following talents.
More detailed information about each talent can be found on their individual pages.
| | Description | The reaver revels in death, absorbing the lingering energy of all nearby corpses, each of which partially restores the reaver's own health. |
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| Type | Activated | Cooldown | 30s | Requirements | none |
| Activation | 25 Stamina | Upkeep | - | Fatigue | - |
| Range | Personal | Target Type | Area of Effect, Sphere (5m), Self Centered | ||
| | Description | This talent focuses the reaver's unsettling countenance into a weapon, making a target cower in fear unless it passes a mental resistance check. Frightening Appearance also increases the effectiveness of Taunt and Threaten. |
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| Type | Activated | Cooldown | 20s | Requirements | Level 12 |
| Activation | 25 Stamina | Upkeep | - | Fatigue | - |
| Range | Personal | Target Type | |||
| | Description | Radiating an aura of psychic pain, the reaver takes constant spirit damage while this mode is active, as do all enemies nearby. |
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| Type | Sustained | Cooldown | 45s | Requirements | Level 14 |
| Activation | - | Upkeep | 60 | Fatigue | 5 |
| Range | Personal | Target Type | |||
| | Description | Driven by pain, the reaver gains larger bonuses to damage whenever health decreases. Because this mode also incurs a penalty to health regeneration, the reaver flirts with death the longer the frenzy persists. |
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| Type | Sustained | Cooldown | 60s | Requirements | Level 16 |
| Activation | - | Upkeep | 60 | Fatigue | 5 |
| Range | Personal | Target Type | |||
Specializations in Dragon Age: Origins are not available from the start of the game. In addition to having a free Specialization Point, the character must have found a trainer willing to teach him the specialization before a point can be spent on training it.
Specialization unlocks are persistent between games, meaning that once unlocked in your player profile, your characters can learn a specialization without having to find the trainer first. They can also be unlocked even if the player character does not have the right class to actually learn them.
Spoilers below this point
The Reaver specialization is taught by the cultist Kolgrim in a temple close to the Village of Haven. Note that only completing this quest will prevent Champion from being available for training in the same playthrough.
Spoilers above this point