Weapons

With unarmed combat doing pitiful damage and failing to penetrate even the weakest armor, every self-respecting character will want to wield a weapon and Ferelden offers a good array of them.


Weapon Types

The following table shows the base stats for each weapon type. Note that these are just the base values, they are modified by both Weapon Material and weapon specific variations.

WeaponWield StyleBase DamageMax DamageAttributeAttribute Modifier*Armor PenetrationAim TimeSpeed ModifierCritical ChanceRange**Base PreReq
Longsword1-Hand710.5100% Strength100%2****-0.120STR 11
Dagger1-Hand4650% Strength, 50%Dex85%4****-0.530DEX 10
Mace1-Hand56.25100% Strength100%4****00.50STR 12
Handed Greatsword2-Hand1115.4100% Strength110%3****01.50STR 18
Staff2-Hand44n/a100%20****0.1****50MAG 16
Claw (Dog)1-Hand67.5100% Strength100%3****010STR 11
Maul2-Hand911.25100% Strength125%7****0.050.50STR 18
Battle Axe2-Hand1014100% Strength110%3****0.130STR 18
Waraxe1-Hand67.5100% Strength110%2****-0.110STR 11
Shortbow2-Hand57.550% Strength, 50% Dex100%30.20120DEX 10
Longbow2-Hand6950% Strength, 50% Dex100%40.30135DEX 14
Crossbow2-Hand810100% Dex100%50.80240DEX 10

Column Legend

  • Min Damage - The minimum damage this weapon type inflicts with every hit, before bonuses.
  • Max Damage - The maximum damage this weapon inflicts with every hit, before bonuses.
  • Attribute - The attribute(s) which is provide a damage bonus when hitting with this weapon.
  • Attribute Modifier - The fraction of damage bonus received from the governing attribute. E.g. Axes get 110% of the character's Strength bonus applied to their damage.
  • Armor Penetration - The amount of Armor this weapon ignores on the target when damage is calculated.
  • Aim Time - On Ranged weapons only, the base time in seconds this weapon requires to aim before shooting. This is modified by talents like Aim and Rapid Shot.
  • Speed Modifier - The modifier to swing speed this weapons applies on top of the base animation speed. Lower values mean faster swing speed.
  • Critical Chance - The base chance of generating a critical with this weapon. This is added on top of the character's Melee Critical Chance or Ranged Critical.
  • Range - An Attack penalty of -1 is applied for each meter of distance the weapon is shot past this value.
  • Base Prereq - The Base Prereq Attribute to wield this weapon. Note that Weapon Materials add to this.

The item display in game shows the fully calculated values, taking material and variation modifiers into account.


Weapon Materials

Below is the way weapons are affected by various materials.

Floating point values are usually multipliers (e.g. 1.1 means 110% of default), most integer values are usually modifiers (e.g. 4 means +4 to default).

items/weapons.txt · Last modified: 2009/11/07 17:01 by root